Variations of Our Solution (I)
VAR
: ( 71) | |
: (A 77) Connecting at , instead, may result in a loss of one point of territory in the Semeai Variation, which does not affect the result decisively. But Black also has the opportunity of choosing Joachim's Ko-Semeai, turning this alternate move into a decisive mistake ( 995). | |
: | |
: (60 83) He might try to weaken White's shape with a move at , before continuing with the procedure explained below. | |
: (A 87) | |
: (69 90) And, instead of completing it with , choosing Joachim's ideas of either the hiki of on the upper edge, or the capturing move of , on the left side. However, there is the other side of the coin of doing without the double throw-in, which will prevent Black from being successful. | |
: | |
: (155 101) Had White connected at , instead of , both variations would end with the same result. | |
Semeai Variation: Without both throw-ins, White did not get Black's two sacrificed stones, but did get a prisoner, and two points of territory (, ), instead. So her result is one point better than in our solution, and the game ends with two points for Black. Had White - in the hanezeki - connected at the lower cutting point (), instead of at the upper one (), she would have lost one point of territory, so Black would have won by three points. | |
Conclusion:
But, because these two additional points are not really needed there, it is difficult to decide which are the "technically correct" moves. We decided to keep both throw-ins in our solution - with the change in the order of , and - to make it easier to make comparisons with the professional sequences. | |