Variations of Our Solution (IIIb)
Tricking KataGo (Triple-Ko)
VAR (C) (A) (.2) (.2) (.1)
(.1) (.1) (.1)
: ( 222cg) | |
: (126 222ci ; A 222cj) There is no need to cut through at the top, instead. KataGo does not really want to play Black's throw-in in the right centre now, but which is badly necessary to achieve the optimal result for Black. : : (A 222ck) Again, KataGo does not really want to throw-in at . : : ( A 222cm) However, this is the latest moment possible, when Black can play the throw-in in the right centre to his advantage. : ( A 222cn) However, this is the latest moment possible when White can play the connection in the right centre to her advantage. : Alternatively, he might throw-in at in the right centre. | |
: She will not benefit from connecting at in the right centre, instead. | |
: If Black misses this move now, in order to give atari at in the upper left corner immediately, White will connect at this point, and thereafter win the Central Semeai, as can be seen in the previous subvariation for . : I suppose that White could do even without, not affecting the final score. | |
: : | |
: : : : Continuing with the ko fight by capturing at , instead, is out of the question here. | |
: | |
: : Alternatively, he might defend his territory in the lower left corner, instead, not affecting the final score of the game. Both sides will connect one of the remaining endgame ko each. | |
Capture Variation: Compared to the superordinate variation ...
In total, White lost one point. White + 7 => White + 6 | |