Variations of Our Solution (IIIb)
Tricking KataGo (Triple-Ko)
VAR (C) (A) (.2) (.2) (.2) (.2)
(.2)
: ( 222hm) | |
: (A 222hq) She might kindly offer Black a "peaceful" path to defeat by connecting at in the upper right, so continuing with the Main Semeai. | |
: : (A 222hr) As a matter of course, she will also win the game by continuing with the ko fight, e.g. by giving atari at . | |
; : Please note that - after White's peep at the upper edge and the connection of her single stone in the right centre - Black is unable to win the Central Semeai. | |
At the moment of White's decision point, Black's large group at the right will have only six liberties (), and so fall prey to the Punishment Semeai. White will win the game by a large margin. | |