Variations of Our Solution (IIIb)
Tricking KataGo (Triple-Ko)
VAR (C) (A) (.4)
: ( 222jd) | |
: White is handicapped by the fact that her five -stones in the upper left corner are in atari. This implies that she must not lose any tempo in the Main Semeai. : If he played atari at , for example, White would connect her five stones in sente, and thereafter push at herself. Black would have lost two points unnecessarily., :
: She is unable to connect at , as Black would capture her five stones in the upper right immediately thereafter. | |
: : Alternatively, he could have also connected at . In principle, we have reached a change in the order of moves with an earlier subvariation ( 222my). White will continue with the endgame in the lower left corner, and later play the wedge in the left centre. The final scores of the game will become White + 4 / Black + 1. | |