Variations of Our Solution (IIIb)
Tricking KataGo (Triple-Ko)
VAR (C) (A) (.2) (.1) (.2)
: ( 222nx) | |
: As a matter of course, playing guzumi with , instead, would keep the game countable - White would win by three points - reverting to the alternative subvariation above ( 222ny). | |
: : | |
: : : : | |
: : She would lose a decisive liberty, and so the ko fight, if she cut at , instead, giving atari from the right. : | |
: : : | |
: : : : : : | |
: : : | |
: : | |
: : : White will win the game by a large margin. | |