Variations of Our Solution (IIIb)
Tricking KataGo (Triple-Ko)
VAR (C) (A) (.2) (.2) (.1)
: ( 222ob) | |
: (A 222od) Black will also end in a disaster, if he enters the path to Joachim's Ko-Semeai, instead. : (B 222oh) Choosing the atari at , instead, might be considered being a technical mistake - in principle. White will be much better than in the solution, but Black will gain a countable result, at least. : : : : : | |
: At the moment of White's decision point, Black's large group will have only six direct liberties (). White will win the game by a large margin. | |