Variations of Our Solution (IIIa)
No Early Kikashi
VAR (.1) (.4)
: ( 648cx) | |
: (A 648dc; B 648dd; C 648de) Either playing his gote atari in the hanezeki, or immediately capturing White's two stones in the lower left, or capturing White's single stone at the upper edge will be worse for Black. : ( 129 648df; D 648dg; C 648dh) White will be unable to connect Dany's Ko and to connect her single stone at the upper edge with a move at , so she might simplify the issue by connecting at , instead of fighting the ko. Quite surprisingly, she will gain one point in the Capture Variation. Please note that White's move, which is played outside the Main Semeai area, does not create an approach-move liberty at E here, just because Black is able to capture at B. : (D 648di; B 648dj Black might consider pushing with at the top first, and capture at in the lower left thereafter. He will achieve the same final scores as here, without fighting the ko in the centre. | |
: (136 648dk) She might consider trying Dany's suggestion of splitting the Nakade Sequence, but will be unable to enhance her result. : (137 648dm; A 648do) She might consider blocking at , instead, achieving the same final scores. : | |
: (A 648dp) Continuing the ko fight by recapturing with is possible, but pointless. : (A 648dr) Alternatively, White might consider connecting Dany's Ko; the final scores will remain unaffected. | |
: | |
: : Otherwise, Black will gain by playing his gote atari at . : | |
Black plays 0/1 reduction. | |
Capture Variation: Compared to the superordinate variation ...
In total, White lost five points. White + 1 => Black + 4 | |
Semeai Variation: Compared to the superordinate variation ...
In total, White gained one point. White + 1 => White + 2 | |