Variations of Our Solution (IIIa)
No Early Kikashi
VAR (.4) (.2)
: ( 648hm) Please note that this move is played outside the Main Semeai area, and so loses a tempo therein. | |
: However, we will see later that starting a ko fight here does not really make sense. White will be worse in the Semeai Variation, if she connected the ko. Therefore, she might simplify the issue by connecting at . : In principle, Black loses two Main Semeai Liberties by this move. But becomes an approach-move liberty of his group, so the net effect of this move is a loss of one Main Semeai Liberty. | |
: : (A 648hy) He might connect at immediately, instead. | |
: : White's throw-in is also an atari, so it does not make sense to fight a ko by capturing at , instead. : | |
: : She would lose one point overall, if she chose Dany's Sacrifice, instead. : She would be worse overall, if she allowed Black to capture and connect, instead. | |
Black plays 4/6 reductions. White will insert the forcing sequence from to soon, so that Black will have to capture with before the end of the game. | |
Capture Variation: Compared to the superordinate variation ...
White lost one point. White + 2 => White + 1 | |
Semeai Variation:
At White's decision point, Black's large group in the upper right will have nine liberties, eight direct ones (), and one approach-move liberty (). Black will win the game by a large margin. | |