:: Igo Hatsuyôron 120 (2021)

Variations of Our Solution (IIIb)

Tricking KataGo (Triple-Ko)

VAR (C) (A)

: ( 222iu)
White occupies the guzumi point.

:
Black answers with Michael Redmond's kikashi in the bamboo joint.

:
White is forced to answer with the solid connection.

Playing the atari of , instead, is out of the question here. Black would use the just won tempo in the Main Semeai to capture White's lone stones in the upper left corner.

:
Black gives atari at White's two stones in the lower left.

Defending his territory in the left centre with a move at , instead, would not lead to a better result.

:
White defends her weakness in the upper right.

:
Black captures White's two stones.

:
White plays the wedge in the left centre.

:
This is KataGo's bad-shape move.

:
Sooner or later, Black is forced to defend this cutting point.

:
At any time she likes, White can continue with the interrupted endgame sequence on the left side of the board.

:
The Main Semeai continues.

After her decision point, she will connect at at the upper egde. Black will force with , thereafter.

We have reached a change in the order of moves with a subvariation that has been shown long before ( 222bp).

The final scores of the game will become White + 4 / Black + 1.

Copyright © 2021 Thomas Redecker.

Design by Jan van Rongen, modified by Thomas Redecker.

L e g a l   n o t i c e