:: Igo Hatsuyôron 120 (2021)

Variations of Our Solution (IIIb)

Tricking KataGo (Triple-Ko)

VAR (C) (A) (.2) (.2) (.1)

: ( 222oc)
Black throws-in in the centre.

:
Black has to keep White from getting two eyes in the centre.

He might consider playing the cut at the top right first.

: (116 222oe)
White connects in the centre, keeping Black's large group eyeless.

Alternatively, she might consider pre-empting Black's cut in the upper right by playing at .

:
Black creates another ko shape at the top.

: (122 222og)
Black descends to the upper edge.

He will not benefit from throwing-in at , instead.

:
Black has to connect.

:
The mutual occupation of opponent's liberties continues.

:
Black captures White's five stones at the left.

:
White recaptures, creating another ko shape at the top.

:
Black has to give atari immediately.

Otherwise, White could get another approach-move liberty by extending to the same point.

:
Black captures the ko at the left, but his hopes for a triple-ko will end in vain.

:
White simply starts the ko in the upper right.

:
This atari in the hanezeki is Black only valid ko threat.

Connecting the hanezeki's tail with would end in a disaster, as White's centre group has too many liberties left, and would win the semeai with his then connected bottom group.

White will recapture the ko at the right, and connect thereafter.

White will win the game by a large margin.

Copyright © 2021 Thomas Redecker.

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