:: Igo Hatsuyôron 120 (2022)

Timing of the Guzumi (2022)

VAR

: ( 1819)
White makes sure that her stones at the left cannot be captured easily.

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Black sacrifices his nakade stones, in order to strengthen his formation in the upper left corner.

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White captures Black's stones at the left edge.

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Black plays Joachim's Hiki at the upper edge, a large endgame move.

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White's jump-attachment is tesuji.

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White captures Black's single stone below.


Ko: ;

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Black defends by giving atari at White's just played stone.

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White sets the scene for a tiny ko-fight, ...

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... which is started by Black.

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White plays KataGo's Atari in the Nakade as a ko-threat.

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White captures Black's single stone in the lower left.

Please note that this move is not absolute sente here, as Black's three stones to the left have an additional liberty at (compared to Our Solution).

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Black connects the ko.

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White continues with a reduction of Black's potential territory in the left centre.

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White's atari in the Guzumi Area could be played at any time, in principle.

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Black closes the right-hand border of his lower left corner by this descent to the lower edge.

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An important kikashi for further reducing Black's corner territory below.

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Both sides continue with the mutual reduction of opponent's territories.

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A clever sacrifice in the lower left corner.

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Black must immobilise White's two stones.

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The small endgame continues.

Territory:

Black:

  • 20 points in the upper left corner.
  • One point in the left centre.
  • Five points in the upper right.
  • Eight points in the lower left corner.

= 34 points in total.

White:

  • Two points in the hanezeki.
  • 16 points at the left side.
  • Four points at the lower edge.
  • Four points at the top.
  • Nine points in the upper right corner.

= 35 points in total on the board.

White wins the game by two points.

Copyright © 2022 Thomas Redecker.

Design by Jan van Rongen, modified by Thomas Redecker.

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