:: Igo Hatsuyôron 120 (2022)

Timing of the Guzumi Without

Harry's Hasami-Tsuke Sequence (2022)

VAR

: ( 1863)
White connects solidly.

:
Black extends into White's upper left corner.

: (A 1882)
White connects solidly for another time.

Blocking at , instead, is an alternative option for White that results in another type of game.

:
Black plays my Guzumi

:
White inserts Yamada Shinji's Tsuke, ...

:
... before playing KataGo's Atari in the Nakade Area, so capturing Black's nakade stones.

:
Black starts a series of kikashi, ...

:
... before capturing White's single stone in the upper right, so gaining independent life for his large group.

:
White continues in the upper left corner.

:
Black takes the opportunity to rescue his stone in atari in the lower left.

:
White continues with the reduction of Black's upper left corner.

:
White's atari in the Guzumi Area could be played at any time, in principle.

:
After the reduction of Black's upper left corner, White gets also the hasami-tsuke in the lower left corner.

:
The endgame continues.

Territory:

Black:

  • 16 points in the upper left corner.
  • Three points in the upper right.
  • Three point in the left centre.
  • Eleven points in the lower left corner.

= 33 points in total.

White:

  • Two points in the hanezeki.
  • 13 points at the left side.
  • Six points at the lower edge.
  • Six points at the top.
  • Nine points in the upper right corner.

= 36 points in total on the board.

White wins the game by four points.

Copyright © 2022 Thomas Redecker.

Design by Jan van Rongen, modified by Thomas Redecker.

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