: ( 128a) Black gives atari in the corner.
: White does not connect the atari, but cuts Black's corner group into two.
: After this jump into the corner, it will be difficult for Black to kill White's stones.
: Black establishes a ko shape in the corner.
: White utilises the shortage of liberties of Black's left-hand group.
: Black is unable to give atari at , and so has to continue his attack from above.
Giving atari with is useless, because White establishes a double-ko in the corner by capturing with .
: White's group in the corner is alive, due to the double-ko at the left edge.
: White also kills Black's group at the upper edge.
White will win the game by a large margin.