Variations of Our Solution (IIIb)
Tricking KataGo (Triple-Ko)
VAR
(C)
(A)
(.2)
(.2)
(.1)
(.1)
(.1)
(.1) 
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There is no need to cut through at the top, instead. KataGo does not really want to play Black's throw-in in the right centre now, but which is badly necessary to achieve the optimal result for Black.
Again, KataGo does not really want to throw-in at
However, this is the latest moment possible, when Black can play the throw-in in the right centre to his advantage.
However, this is the latest moment possible when White can play the connection in the right centre to her advantage.
Alternatively, he might throw-in at | |
She will not benefit from connecting at | |
If Black misses this move now, in order to give atari at
I suppose that White could do even without, not affecting the final score. | |
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Continuing with the ko fight by capturing at | |
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Alternatively, he might defend his territory in the lower left corner, instead, not affecting the final score of the game. Both sides will connect one of the remaining endgame ko each. | |
Capture Variation: Compared to the superordinate variation ...
In total, White lost one point. White + 7 => White + 6 | |