:: Igo Hatsuyôron 120 (2021)

Variations of Our Solution (IIIb)

Tricking KataGo (Triple-Ko)

VAR (C) (A) (.2) (.2)

: ( 222bb)
White gives atari at Black's two stones at the top.

: (A 222ee)
It is best for Black to capture at .

Connecting at seems to look like the "natural" reply, but Black would lose at least one point overall, if he mistakenly played this move.

:
White defends her territory in the guzumi area.

:
Black captures White's two stones in the lower left.

:
White starts the endgame at the left side of the board "early".

She might as well wait until after her decision point.

:
Black connects, as there is no greater endgame spot on the board remaining.

:
White starts the reduction of Black's territory in the left centre.

:
White plays KataGo's bad shape move.

:
Black has to defend this cutting point - sooner or later.

Black must not play any reduction.

After her decision point, White will give atari at , Black will connect at .

Capture Variation:

Compared to the superordinate variation ...

  • White's total gain at the top is three points.
  • Black captured one White stone in the left centre, but White destroyed two points of Black's territory there, so the net effect is a loss of one point for Black.
  • White did not capture Black's stone in the lower left, so losing two points.

In total, White gained two points.

Jigo => White + 2

Semeai Variation:

Compared to the superordinate variation ...

  • White's total gain at the top is three points.
  • Black captured one White stone in the left centre, but White destroyed two points of Black's territory there, so the net effect is a loss of one point for Black.
  • White did not capture Black's stone in the lower left, so losing two points.
  • Black captured an additional White stone in the left centre, so gaining two points.

In total, gains and losses compensate for each other.

Black + 3 => Black + 3

Copyright © 2021 Thomas Redecker.

Design by Jan van Rongen, modified by Thomas Redecker.

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