Variations of Our Solution (IIIb)
Tricking KataGo (Triple-Ko)
VAR
(C)
(A)
(.2)
(.2)
(Referenced by
We will discuss Yamada Shinji's tsuke in the modern line of play, i.e. with Guzumi Exchange, in detail later ( | |
As we know now, cutting at
However, he would gain one point overall, if he descended to Please note that Yamada found his improvement over the "classical" atari in an aera, when the endgame at the left side was played "late". Once the lower border of Black's upper left corner was settled, none of KataGo's current findings would be applicable any more, and playing at
However, as we know now, it would be better for her to immediately force by connecting at
However, with his upper left corner severly weakend by the unsettled border at the left, he should better give atari at White's cutting stone from the inside.
KataGo recommends playing at In the beginning of our investigations, I once assumed that the ensuing ko fight (in the subvariations) would be easier to handle for White without than with Guzumi Exchange, because White would be able to use liberty-occupying moves of the Main Semeai as ko threats. Following Joachims suggestion of capturing the nakade "early" - just before initiating the fight in the upper left corner - will drastically change the character of the ko fight in the upper left corner in White's favour.
However, it would be better for her to insert the atari of | |
Capturing White's two stones in the lower left with The same is true for pushing with
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Here, in the line of Yamada Shinji's tsuke, she should not connect her two stones with
However, she would benefit by one point, if she played the wedge at
The final scores of the game will become Jigo / Black + 3. | |