Variations of Our Solution (IIIb)
Tricking KataGo (Triple-Ko)
VAR
(C)
(A)
(.2)
(.2) 
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However, as we know now, White must erase her weakness in the guzumi area with a move at
This is the latest moment that White could play her defensive move |
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Black might also consider capturing White's two stones in the lower left with
White must not lose any tempo in the Main Semeai here. Neither must she connect her two stones in the lower left with
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However, if she played the newly found wedge in the left centre, instead, she would gain one point overall.
It might be tempting to push at |
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Black must not play any reduction. After her decision point, White will connect at |
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Capture Variation: Compared to the superordinate variation ...
In total, White gained three points. Jigo => White + 3 |
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Semeai Variation: Compared to the superordinate variation ...
In total, White gained three points. Black + 3 => Jigo |

222bb
:
: (
A
222bd
before, in order to not lose one point overall unnecessarily.
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, as this move would push him below the Punishment Semeai Liberty Level.
: (117
, instead. This move would not affect the final scores of the game.
there.
: (117
, nor her single stone at the upper edge with 
:
: (
:
, instead, but White will answer by occupying another liberty of Black's group at the right, e.g. with
, instead of blocking locally. Black will have been pushed below the Punishment Semeai Liberty Level, and so will lose the Punishment Semeai, and the game by a large margin.
,
thereafter.


