Variations of Our Solution (IIIb)
Tricking KataGo (Triple-Ko)
VAR (C) (A) (.2) (.2)
: ( 222bb) | |
: : ( A 222bd) However, as we know now, White must erase her weakness in the guzumi area with a move at before, in order to not lose one point overall unnecessarily. : This is the latest moment that White could play her defensive move in the guzumi area. It will result a change in the order of moves with the subvariation above. | |
: (117 222bf ; 116 222bj) Black might also consider capturing White's two stones in the lower left with , instead. This move would not affect the final scores of the game. : (117 222bk ; A 222bm) White must not lose any tempo in the Main Semeai here. Neither must she connect her two stones in the lower left with , nor her single stone at the upper edge with . : | |
: : ( 129 222bp) However, if she played the newly found wedge in the left centre, instead, she would gain one point overall. : It might be tempting to push at , instead, but White will answer by occupying another liberty of Black's group at the right, e.g. with , instead of blocking locally. Black will have been pushed below the Punishment Semeai Liberty Level, and so will lose the Punishment Semeai, and the game by a large margin. | |
Black must not play any reduction. After her decision point, White will connect at at the upper edge. Black will play his kikashi of , thereafter. | |
Capture Variation: Compared to the superordinate variation ...
In total, White gained three points. Jigo => White + 3 | |
Semeai Variation: Compared to the superordinate variation ...
In total, White gained three points. Black + 3 => Jigo | |