:: Igo Hatsuyôron 120 (2021)

Variations of Our Solution (IIIb)

Tricking KataGo (Triple-Ko)

VAR (C) (A) (.2) (.2) (.1)

: ( 222bc)
White connects her two stones in the lower left.


Black's push in the guzumi area will destroy some points of White's potential territory there.

:
White blocks.

She could simplify the issue by connecting at immediately.

:
Black keeps things simple, too. He continues with the Main Semeai.

Capturing the ko with , instead, would not change the outcome of the game.

You will find an explanation of the succeeding ko fight 222aw.

:
Sooner or later, White will have to connect the ko.

:
Black's push at the top is sente.

:
Black captures White's single stone at the upper edge.

:
White blocks immediately.

:
Black is able to connect his stone, losing his last surplus tempo in the Main Semeai.

:
The Main Semeai continues.

Black must not play any reduction.

Capture Variation:

Compared to the superordinate variation ...

  • Black's cumulated gain at the upper edge is two points.
  • Black destroyed three points of White's territory in the upper right.
  • Black did not capture White's two stones in the lower left, so losing four points.

In total, White lost one point.

White + 3 => White + 2

Semeai Variation:

Compared to the superordinate variation ...

  • Black's cumulated gain at the upper edge is two points.
  • Black destroyed three points of White's territory in the upper right.
  • White captured two Black stones more in the upper right, so gaining four points.
  • Black captured an additional White stone in the lower left, so gaining two points.

In total, White lost three points.

Jigo => Black + 3

Copyright © 2021 Thomas Redecker.

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