:: Igo Hatsuyôron 120 (2021)

Variations of Our Solution (IIIb)

Tricking KataGo (Triple-Ko)

VAR (C) (A) (.2) (.1)

(Referenced by 222bk; 222bn; 222em; 222eo)


: ( 222av)
Black starts the ko fight in the upper right.


Ko: ;

:
White starts with her ko threats in the left centre.

:
Black uses his atari in the hanezeki as a ko threat.


Ko: ; ; ; ; ;

:
Black is able to use moves that occupy White's liberties at the left (as part of the Main Semeai) as ko threats.


Ko: ; ; ; ; ; ; ;

:
White's first ko threat in the upper left corner.

:
Black is able to destroy one point of White's territory in the upper right, so losing his surplus Main Semeai Liberty.
Please note that White is unable to stop Black from doing so, at one place or the other.

:
White's second ko threat in the upper left corner.

:
After this move, White does not have any more ko threat against Black's upper left corner.


Ko:

: (A 222ax ; B 222ay ; C 222az)
This atari in the lower left corner is White's last ko threat.

Contrary to Black, White cannot use liberty-occupying moves at the right, e.g. at , as ko threats.

Attaching at in the left centre, so no valid ko threat, either.

Last but not least, White does not want to connect at , but which would be mandatory if she ran out of ko threats. She would lose one point overall.

:
There is no ko threat left for White on the board. Therefore, she has to connect the ko latest now.

The net effect of all the ko threats used is zero, so the result of the game will be the same as in the superordinate variation.

The final scores of the game will become Black + 2 / Black + 5.

Copyright © 2021 Thomas Redecker.

Design by Jan van Rongen, modified by Thomas Redecker.

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