Variations of Our Solution (IIIb)
Tricking KataGo (Triple-Ko)
VAR
(C)
(A)
(.2)
(.2)
(.2)
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(Referenced by
The comparable position in the modern line of play, i.e. after the Guzumi Exchange, can be found later ( |
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Extending to Giving atari at Trying to connect his troops along the edge of the board by jumping to |
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Please note that this move could also be played a bit later.
The connection at Connecting at |
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Otherwise, Black would be able to cut through at the top.
If he captured at |
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Black must not play any reduction. Before the end of the game, some moves must be played in the upper left corner. |
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Capture Variation: Compared to the super²ordinate variation ...
In total, White gained eleven points. Jigo => White + 11 |

222gn
222bb
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: (B
222dt
, instead, will result in a change in the order of moves.
in the corner will result in a loss of three points.
is a bit better for Black, White will benefit by "only" two points.
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: (A 
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, instead, White would also descend to
, forcing Black to connect at 
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, or White connects at
, also forcing Black to sacrifice a stone e.g. with
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