Variations of Our Solution (IIIb)
Tricking KataGo (Triple-Ko)
VAR
(C)
(A)
(.2)
(.2)
(.2)
(Referenced by
The comparable position in the modern line of play, i.e. after the Guzumi Exchange, can be found later ( | |
Extending to Giving atari at Trying to connect his troops along the edge of the board by jumping to | |
Please note that this move could also be played a bit later.
The connection at Connecting at | |
Otherwise, Black would be able to cut through at the top.
If he captured at | |
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Black must not play any reduction. Before the end of the game, some moves must be played in the upper left corner. | |
Capture Variation: Compared to the super²ordinate variation ...
In total, White gained eleven points. Jigo => White + 11 | |