Variations of Our Solution (IIIb)
Tricking KataGo (Triple-Ko)
VAR
(C)
(A)
(.2)
(.2)
(.2)
(.2)
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If Black kept this move in reserve, and played it later as a ko threat, White would ignore it.
Connecting at
Please note that Black loses a tempo in the Main Semeai by this move. However, it is badly needed to keep Black's chances in the semeai with White's centre group. |
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Immediately pushing with
Again, Black sacrifices a tempo in the Main Semeai for keeping a decisive advantage in the Central Semeai.
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Please note that it was White's push with |
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Other potential ko threats, as However, playing at
Please confirm for yourself that White must not connect at
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She will win the final endgame ko in the upper left corner, and connect at White will win the game by 34 points. |

222ds
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: (A
222dx
in the upper left corner, instead, would be too early.
: (B
, instead, would be mistaken.
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: (136
in the upper left corner, instead, would be several points worse for her.
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: (
E
,
, are not available here. Choosing any of these would result in a loss of a decisive liberty at the right, resulting in White winning the Central Semeai.
- White has a ko threat at
, forcing Black to occupy an own liberty with
.
(or
) at the bottom, instead, would be a few points better for Black.
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, instead, answering Black's ko threat.
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