Variations of Our Solution (IIIb)
Tricking KataGo (Triple-Ko)
VAR
(C)
(A)
(.2)
(.2)
(.2)
(.2)
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If Black kept this move in reserve, and played it later as a ko threat, White would ignore it.
Connecting at
Please note that Black loses a tempo in the Main Semeai by this move. However, it is badly needed to keep Black's chances in the semeai with White's centre group. | |
Immediately pushing with
Again, Black sacrifices a tempo in the Main Semeai for keeping a decisive advantage in the Central Semeai.
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Please note that it was White's push with |
Other potential ko threats, as However, playing at
Please confirm for yourself that White must not connect at
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She will win the final endgame ko in the upper left corner, and connect at White will win the game by 34 points. | |