:: Igo Hatsuyôron 120 (2021)

Variations of Our Solution (IIIb)

Tricking KataGo (Triple-Ko)

VAR (C) (A) (.2) (.2)

: ( 222ev)
Black wants to maximise his corner territory, and so connects at the outside.

:
With this jump to the edge of the board, White starts exploring the hidden weaknesses of Black's top left corner.

:
Black's bump is one option here that defends his cutting point to the right, and also stops the creation of a seki in the corner.

:
White's push threatens to connect along the edge.

:
Therefore, Black has to block.

:
White continues with the endgame in the lower left.

:
It seems best for Black to connect.

:
White continues testing Black in the upper left corner.

:
White is unable to reach a seki in the upper left corner, so Black defends his potential territory in the left centre.

:
White starts forcing from the outside, securing th borders of her territory at the top.

:
White captures the ko at the left edge.

:
Black is forced to connect, as he is unable to fight a ko here.

Black plays 1/1 reduction.

After her decistion point, White will capture at , Black will capture at , and White will connect at eventually.
It does not make sense for White to fight the ko at .

Capture Variation:

Compared to the superordinate variation ...

  • White's cumulated gain in the upper left corner is three points.
  • Black's cumulated gain in the left centre is one point.
  • Black destroyed one point of White's territory in the upper right corner.

In total, Black lost one point.

White + 3 => White + 4

Semeai Variation:

Compared to the superordinate variation ...

  • White's cumulated gain in the upper left corner is three points.
  • Black's cumulated gain in the left centre is one point.
  • White captured an additional Black stone in the upper right corner, so gaining one point.

In total, Black lost three points.

Black + 2 => White + 1

Copyright © 2021 Thomas Redecker.

Design by Jan van Rongen, modified by Thomas Redecker.

L e g a l   n o t i c e