Variations of Our Solution (IIIb)
Tricking KataGo (Triple-Ko)
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(C)
(A)
(.2)
(.2)
(.2) 
(.3) 
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Alternatively, he might consider connecting with |
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Otherwise, if he played the atari of |
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White wins the game by over 35 points. |

222gx
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at the upper edge, but which will not affect the outcome of the game.

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in the nakade at the left, White would capture the tail herself, and win the Punishment Semeai thereafter.
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