Variations of Our Solution (IIIb)
Tricking KataGo (Triple-Ko)
VAR
(C)
(A)
(.2)
(.1)
(.2)
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As a matter of course, playing guzumi with |
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She would lose a decisive liberty, and so the ko fight, if she cut at
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White will win the game by a large margin. |

222nx
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, instead, would keep the game countable - White would win by three points - reverting to the alternative subvariation above (
222ny
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) makes the difference here. White's move at
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, instead, giving atari from the right.
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.
