:: Igo Hatsuyôron 120 (2021)

Variations of Our Solution (IIIb)

Tricking KataGo (Triple-Ko)

VAR (C) (A) (.2) (.1) (.2)

: ( 222nx)
White connects her five stones in the upper left.

:
Black initiates Joachim's Ko Semeai here, following his original intention.

As a matter of course, playing guzumi with , instead, would keep the game countable - White would win by three points - reverting to the alternative subvariation above ( 222ny).

:
Black's throw-in creates a false eye for White.

:
Black must stop White from getting two eyes for her centre group.

:
White's initial peep at the upper edge () makes the difference here. White's move at is sente.

:
Black's hane stops White from getting two eyes for her centre group.

:
White's throw-in creates an additional approach-move liberty for her.

:
Black starts building the ko shape in the centre.

:
Black reduces the size of White's eye at the top.

:
White gives atari from the left, so solidly connecting her forces.

She would lose a decisive liberty, and so the ko fight, if she cut at , instead, giving atari from the right.

:
The mutual occupation of opponent's outside liberties starts.

:
Black starts with occupying shared liberties.

:
White connects one of her false eyes.

:
Black's group has only eight liberties left, so he connects the hanezeki's tail.

:
White's oki is mandatory.

:
White closes her second false eye in the centre.

:
Black erases White's potential ko threats in the upper right that started with the throw-in of .

:
White eliminates Black's ko threat of the atari at in the upper right.

:
White starts the ko fight at the right "late".

:
Black's atari in the hanezeki is the only - and last - valid ko threat on the board.

:
Black recaptures the ko.

:
White captures the ko in the centre.

:
Black occupies another shared liberty.

:
White recaptures the ko at right.

:
A Black move at would be self-atari, so there is nothing else Black can do but to recapture the ko in the centre.

:
White simply connects the ko at right.

:
Black's atari comes too one move too late.

:
White recaptures the ko in the centre, and will take Black's large group off the board with her next move at .

White will win the game by a large margin.

Copyright © 2021 Thomas Redecker.

Design by Jan van Rongen, modified by Thomas Redecker.

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