Atari The state of a stone or a group ( |
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Bamboo Joint The shape of the four black stones after Black played |
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Cut A move that separates opponent's groups ( |
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Double-Ko Two ko, happening simultaneously in the same fight, and serving the same purpose. If one side captures the first ko (here with |
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Geta Net. Capturing by blocking the possible exits. Netz. Fangen durch Blockade der möglichen Ausgänge. | |
Gote Losing the initiative. A move, which need not be answered. |
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Guzumi Good bad shape. A shape (usually an empty triangle), which looks bad, but is good, and effective, in the local context. |
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Hanami-Ko "Flower viewing" or "Picnic" ko. One side has almost everything to lose (or much more than the opponent), while the other stakes almost nothing. |
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Hane A diagonal move played from an own stone in contact with an opponent's stone. Often facing the edge of the board. |
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Hanezeki A seki ( |
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Hanezeki's Tail If the external part group of the hanezeki ( |
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Hasami-Tsuke Clamp. A move, which attaches to an opponent's stone, and at the same time, pincers that stone. |
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Hiki Drawing back. A move, which connects an endangered stone (loosely) towards own stones. Zurückziehen. Ein Zug, der einen gefährdeten Stein in Richtung eigener Steine (locker) anbindet. | |
Jigo The game ends in a draw. |
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Kikashi Forcing move. A sente move, which often has some additional effect that might be used later. Often played outside the main flow of play. |
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Ko Shape, in which the rules prohibit the capture of a single stone ( |
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Me ari me nashi Capturing Race, wherein one side ( |
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Miai Two options of the same value. If one player takes one of them, the other one is left for the opponent (who is often forced to play there). |
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Nakade Large shape ( Also used for the move that takes the vital point of such a shape ( |
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Nozoki Peep. A move like |
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Oiotoshi Creating of cutting points, and sacrificing of stones, to produce a shortage of liberties. In order to save his |
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Oki Placement. A stone placed inside an opponent's group, often on a vital point. | |
Peep See nozoki. |
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Sagari A move like |
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Seki Mutual life. A configuration where groups of both colours share liberties, and are not independently alive. Neither side may capture any of their opponent's stones without losing more points than they gain. | |
Semeai "Capturing Race". Fight for life and death. | |
Sente Initiative. A move, which is answered. | |
Tenuki Playing somewhere else. Not answering locally. | |
Tesuji A skilful move that is the best play in a local position. |
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Throw-in A sacrifice stone, which prevents the opponents from connecting at that point, and which results in a false eye shape ( |
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Triple-Ko Three ko, happening simultaneously in the same fight, and serving the same purpose. After the sequence from |
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Tsuke Attachment. A stone which is played in immediate contact with an opponent's single stone. | |
Capture Variation In this variation, after |
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Circular Hanezeki After both sides made one mistake each (Black with We call this very special position "Circular Hanezeki". The "usual" hanezeki in the lower right corner (with |
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Crosscut Sequence We call the sequence from |
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Hanezeki Exchange We call the sequence from With the classical solution, it is necessary to play this exchange early in the game, because - without the second throw-in |
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Hasami-Tsuke Sequence We call the sequence from However, the hasami-tsuke of |
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Joachim's Ko-Semeai We call the semeai that results from the creation of the ko-shape in the upper right with the moves from This ko-semeai is preceded by the hiki of Main Semeai We call the semeai between Black's large group in the upper right, and White's group on the left side, the "Main Semeai". Please refer also to "Semeai Variation". |
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Nakade Sequence We call the sequence from With Joachim's Ko-Semeai, we often refer to the first three move-pairs of this sequence, which generate potential ko-threats for Black that White is forced to answer in any case. |
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If Black, mistakenly, has lost a move (for example by securing the upper left corner with |
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Punishment Semeai Liberty Level "Punishment Semeai Liberty Level" is the minimum number of liberties of Black's large In the main line of our solution, the Punishment Semeai Liberty Level is seven. White is unable to capture both the hanezeki's tail |
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Semeai Variation After Black plays at | |