Atari |
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Bamboo Joint |
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Cut |
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Double-Ko |
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Geta | |
Gote |
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Guzumi |
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Hanami-Ko |
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Hane |
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Hanezeki |
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Hanezeki's Tail |
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Hasami-Tsuke |
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Hiki | |
Jigo |
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Kikashi |
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Ko |
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Me ari me nashi |
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Miai |
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Nakade |
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Nozoki |
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Oiotoshi |
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Oki | |
Peep |
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Sagari |
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Seki | |
Semeai | |
Sente | |
Tenuki | |
Tesuji |
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Throw-in |
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Triple-Ko |
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Tsuke | |
Capture Variation |
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Circular Hanezeki We call this very special position "Circular Hanezeki". The "usual" hanezeki in the lower right corner (with |
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Crosscut Sequence |
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Hanezeki Exchange With the classical solution, it is necessary to play this exchange early in the game, because - without the second throw-in |
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Hasami-Tsuke Sequence However, the hasami-tsuke of |
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Joachim's Ko-Semeai This ko-semeai is preceded by the hiki of |
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Nakade Sequence With Joachim's Ko-Semeai, we often refer to the first three move-pairs of this sequence, which generate potential ko-threats for Black that White is forced to answer in any case. |
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Punishment Semeai |
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Punishment Semeai Liberty Level In the main line of our solution, the Punishment Semeai Liberty Level is seven. White is unable to capture both the hanezeki's tail |
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Semeai Variation | |