New Story Line 2022
Fujisawa Hideyuki's First Throw-in
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Please emember that KataGo will have already exchanged | |
Continuing with the "usual" attachment at Should Black have played Harry's Hasami-Tsuke Sequence earlier (then with Please note that the reduction of White's upper right corner territory ends in sente for Black, which - according to KataGo - seems to be worth one point overall. | |
We manually enforced Fujisawa Hideyuki's Atari Here, with Harry's Hasami-Tsuke utilised for the reduction of her upper right corner, White is unable to delay Fujisawa Hideyuki's Atari until after her decision point. Black would win the game by two points. Please note that this behaviour is contrary to that with Fujisawa Hideyuki's way to reduce Black's upper right corner. | |
White's kikashi creates a weakness at
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Black must not play any reduction. After White's decision point, White will play at | |
Capture Variation: Compared to the superordinate variation, ...
In total, gains and losses compensate for each other. White + 2 => White + 2 This final score is one point better for Black, compared to Fujisawa Hideyuki's classical way of reducing White's upper right corner territory. | |
Semeai Variation: Compared to the superordinate variation, ...
In total, Black gained three points. White + 1 => Black + 2 | |