Variations of Our Solution (IIIb)
Tricking KataGo (Triple-Ko)
VAR
(C)
(A)
(.2)
(.2)
(.2) 
(Referenced by
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He cannot afford to give counter-atari with | |
After having finished all the corrections in some subvariations below, we noticed that White could optimise her starting position by capturing the nakade with
Jumping to
This later part of the variation tree - with the exchange of You will find an up-to-date analysis of this position at an earlier subvariation (
Further attacking Black's corner with pushing at Continuing with the Main Semeai, e.g. with a move at Peeping at the upper edge, with | |
Continuing with the Main Semeai, however, would be better for him, cutting the height of White's win in half.
As we know now, blocking at Alternatively, White could take Black's large group at the right a decisive liberty by connecting at
Please note that the hanezeki will remain untouched, as both large groups live independently. According to our estimations, ... White will win the game by about 15 points. | |