Variations of Our Solution (IIIb)
Tricking KataGo (Triple-Ko)
VAR (C) (A)
: ( 222jc) | |
: (A 222jq) Playing the atari of , instead, is not advisable here. White would lose one point overall unnecessarily. : (113 222jr) Playing atari at White's two stones in the lower left would be too early, and mistakenly lose two points overall. : : : : (121 222js) Alternatively, Black might consider defending in the left centre with immediately. However, this move will increase White's score in the Semeai Variation, while not affecting the overall result of the game (correct line of play below provided). : ( C 222jt) However, she must not let Black occupy the point of . White would gain one point overall, if she played the wedge in the left centre at , instead. | |
: : In principle, we have reached a change in the order of moves with the main line of a later subvariation, where White occupied the guzumi point "late" ( 222my). The final scores of the game will become White + 3 / Jigo. | |