Variations of Our Solution (IIIb)
Tricking KataGo (Triple-Ko)
VAR (C) (A) (.1)
(Referenced by 222jo; 222jp; 222nt) : ( 222aa) | |
: : White is handicapped by the fact that her five -stones in the upper left corner are in atari. This implies that she must not lose any tempo in the Main Semeai. : If he played the atari at White's two stones in the lower left first, White would capture with in sente and push at thereafter, reducing Black's upper left corner territory. Black would have lost two points unnecessarily. : : : She is unable to connect at , as Black would capture her five stones in the upper right immediately thereafter. | |
: : : : ( 123 222mz) However, she must not let Black defend his territory in the left centre so easily. She would gain one point overall, if she played the wedge at , instead. | |
Black must not play any reduction. After her decision point, White will play the hane of at the upper edge. | |
Capture Variation: Compared to the super²ordinate variation ...
In total, White gained one point. White + 2 => White + 3 | |
Semeai Variation: Compared to the super²ordinate variation ...
In total, White gained three points. Black + 3 => Jigo | |