Variations of Our Solution (IIIb)
Tricking KataGo (Triple-Ko)
VAR
(C)
(A)
(.1)
|
(Referenced by
|
|
White is handicapped by the fact that her five
If he played the atari at White's two stones in the lower left first, White would capture with
She is unable to connect at |
|
However, she must not let Black defend his territory in the left centre so easily. She would gain one point overall, if she played the wedge at |
|
Black must not play any reduction. After her decision point, White will play the hane of |
|
Capture Variation: Compared to the super²ordinate variation ...
In total, White gained one point. White + 2 => White + 3 |
|
Semeai Variation: Compared to the super²ordinate variation ...
In total, White gained three points. Black + 3 => Jigo |

222jo
222aa
:
:
-stones in the upper left corner are in atari. This implies that she must not lose any tempo in the Main Semeai.
is out of the question, because Black would capture at
.
:
in sente and push at
thereafter, reducing Black's upper left corner territory. Black would have lost two points unnecessarily.
:
:
:
, as Black would capture her five stones in the upper right immediately thereafter.
:
:
:
: (
123
222mz
, instead.
. White will connect at
.


