Variations of Our Solution (IIIa)
No Early Kikashi
VAR (.1) (.1) (.1) (.1)
: ( 648mt) | |
: He could simplify the issue, if he continued with the Main Semeai, instead. | |
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; : We now know that Black's atari in the upper left centre cannot be counted as an additional ko threat. ; ; ; : Please note that we did not update the board's border colour during this ko sequence. |
: Joachim found that Black's throw-in at in the upper right is a valid ko threat. White is barely ahead in ko threats (2 x vs. ), so our earlier mistake does not affect the outcome of the game. White would still win the ko fight, even with one effective ko threat less. : Otherwise, Black will capture, and connect, gaining decisively. | |
Black plays 1/2 reductions. Later, White will play her kikashi , in the lower left corner, so that Black must capture at before the end of the game. | |
Capture Variation: Compared to the superordinate variation ...
In total, White gained one point. White + 1 => White + 2 | |
Semeai Variation: Compared to the superordinate variation ...
In total, White gained one point. White + 1 => White + 2 | |