:: Igo Hatsuyôron 120 (2020)

Variations of Our Solution (IIIa)

No Early Kikashi

VAR (.1) (.4) (.3)

: ( 648dv)
White stops Black from playing his kikashi in the hanezeki.

:
Black is unable to win Dany's Ko, so he continues with the Main Semeai, stopping White from playing her kikashi in the lower left corner.

:
White's connection at the upper edge is best now.

:
Black plays his remaining kikashi at the top.

:
Sooner or later, White will connect Dany's Ko.

If White did without, Black would recapture and connect later, achieving a drawn game.

Please note that neither side wants to touch the hanezeki before White's decision point.

Black plays 2/4 reductions.

White will start the Semeai Variation with her kikashi in the hanezeki.

Capture Variation:

Compared to the superordinate variation ...

  • White's cumulated gain at the upper edge is two points.
  • Black destroyed one point of White's territory at the top.
  • Black's cumulated gain in the lower left corner is two points.
  • Black did not destroy one point of White's territory in the upper right corner.

In total, gains and losses compensate for each other.

White + 1 => White + 1

Semeai Variation:

At White's decision point, Black's large group in the upper right will have nine liberties, eight direct ones (), and one approach-move liberty ().
White on her side will suffer from the final ko in the upper right centre - found by Joachim ( 648ag) - that depends on the existence of two White cutting points in the centre (), and Black's large ko threat at at the top.
Black's large group in the upper right will not survive the semeai, but Black will capture White's wC-stones in the upper left, and win by about 15 points.

Black will win the game by a large margin.

Copyright © 2020 Thomas Redecker.

Design by Jan van Rongen, modified by Thomas Redecker.

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