:: Igo Hatsuyôron 120 (2020)

Variations of Our Solution (IIIa)

No Early Kikashi

VAR (.1) (.4)

: ( 648eb)
White stops Black from playing his kikashi in the hanezeki.

: (A 648ee)
Black throws-in at the left edge, making it impossible for White to return to the "usual" course of the game.

Black will lose two points overall - and let White win the Capture Variation again - if he does without this throw-in, and continues e.g. with his push at at the top, instead.

:
White intends to prioritise the Semeai Variation, and so has to stop Black from playing his gote atari at .

: (C 648ei)
White captures immediately.

She might also play elsewhere, giving Black the opportunity to fall into an unexpected trap.

:
Black plays his remaining kikashi at the top.

:
The Main Semeai continues.

:
White prioritises the Semeai Variation, and so lets Black happily capture some of her stones "early", which he would have got anyway after her decision point.

:
White recaptures.

...

: (A 648ek)
White's continuation with the Main Semeai simplifies the issue.

She will not benefit from fighting the ko at the left edge, instead.

:
White has to play this atari sooner or later.

If she does without, Black will take this point - at due time - and she might be unable to give double-atari with .

:
Please note that the marked regions in the left centre, and at the upper edge, are still unsettled.
Usually, when analysing this position, there will be no assistance from coloured board edges; therefore, we will use another method here.

We will continue with the mutual occupation of opponent's liberties in the Main Semeai under the assumption that none of the surrounding groups (i.e. Black's in the left centre) can be captured, even if being in atari.
Absolute priority takes the determination of the number of Main Semeai Liberties.

:
Black has played his oki into White's four-point eye at the left. We have reached the point, when White has to decide between the Capture, and the Semeai, Variation.

Two Black moves are still missing in the left centre; there are two options for executing them.

  • It takes Black two moves to capture the ko with , and to connect it with .
  • Otherwise, if White connected at , Black needed also two moves for connecting at the marked cutting points (), which are approach-move liberties for White's group.
Please note that these alternatives do not have an effect on the number of Main Semeai Liberties, but on the scores of the game only.

On the right, Black has eleven liberties, ten direct liberties (), and one approach-move liberty ().

In total, we can count nine Main Semeai Liberties for Black.
This implies that White is unable either to connect Dany's Ko with , or to connect her single stone at the upper edge. Both moves would cost her a tempo in the Main Semeai, resulting in Black's survival in the Semeai Variation.

:
White's only option left is to follow the Main Semeai.

:
We choose a simple continuation here, with Black capturing White's single stone at the upper edge.

As has been shown in the subvariation for above, Black might benefit by one point from capturing (& connecting) Dany's Ko, instead.

:
White connects Dany's Ko.

:
Black pushes at the upper edge.

:
White blocks.

:
Black is able to connect.

; :
Black occupies White's approach-move liberties.

((Capture Variation:))

Compared to the superordinate variation ...

  • Black destroyed an additional point of White's territory at the upper edge.
  • Black destroyed one point of White's territory at the top.
  • Black's cumulated gain in the lower left corner is two points.
  • White did not capture Black's five-stone nakade, so losing five points.
  • Black did not destroy one point of White's territory in the upper right corner.
  • White captured Black's stone in the lower right, so gaining two points.
  • Black's cumulated gain at the lower left edge is three points.

In total, White lost ten points.

White + 1 => Black + 9

Semeai Variation:

Compared to the superordinate variation ...

  • Black destroyed an additional point of White's territory at the upper edge.
  • Black destroyed one point of White's territory at the top.
  • Black's cumulated gain in the lower left corner is two points.
  • White did not capture Black's five-stone nakade, so losing five points.
  • White captured one Black stone less in the upper right corner, so losing one point.
  • White captured one Black stone less in the lower right, so losing two points.
  • White gained an additional three points in the hanezeki.
  • Black captured one White stone less in the lower left corner, so losing two points.
  • White's cumulated gain at the lower left edge is five points.

In total, White lost two points.

White + 1 => Black + 1

Copyright © 2020 Thomas Redecker.

Design by Jan van Rongen, modified by Thomas Redecker.

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