Variations of Our Solution (IIIa)
No Early Kikashi
VAR
(.1)
Please note that this move is played outside the Main Semeai, but does not lose a tempo therein, because Black is still par with the Punishment Semeai Liberty Level. | |
Black is unable to continue with Black is strictly bound to continue with the Main Semeai. Therefore, giving atari at White will connect at We ask for your kind understanding that we felt unable to adjust the move numbers (i.e. to increase these by two) in the already created diagrams, which follow in this part of the variation tree. | |
Black's atari is played outside the Main Semeai, and so loses a tempo therein. | |
Again, her move is played outside the Main Semeai, but creates another approach-move liberty for her left hand group at C. White does not lose a tempo. | |
(Referenced by
Black's move is played outside the Main Semeai, and so loses a tempo, in principle. However, White's two approach-move liberties vanished with this move, so the net effect on the Main Semeai Liberties is plus one. | |
Black is at nine Main Semeai Liberties now. Winning the ko will require two White moves at Black, however, will lose a tempo in the Main Semeai by his connection at Please note that - from now on - we will not update the board's border colour after moves that capture the ko in the left centre, as long as this ko fight is still active, and undecided. | |
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Counter-intuitively, connecting at | |
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She might consider connecting the ko just now, but this will allow Black to win the Semeai Variation.
The points of lA and lB can be considered as a double-ko, | |
Black plays 1/2 reductions. Black will connect the ko at Black will have to capture at | |
Capture Variation: Compared to the superordinate variation ...
In total, White lost one point. White + 2 => White + 1 | |
Semeai Variation: Compared to the superordinate variation ...
In total, White gained five points. Black + 4 => White + 1 | |