Variations of Our Solution (IIIa)
No Early Kikashi
VAR
(.1)
(.1)
This throw-in generated an approach-move liberty for her group. | |
She might also block at the top with
Black is par with the Punishment Semeai Liberty Level, so pushing with | |
At this moment, with the open points lA and lB (and lC), it might be difficult to decide what else might be possible for Black. Play ONLY moves that are part of the Main Semeai, until you reach White's decision point. | |
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However, this is the moment to identify the number of liberties of Black's large group in the upper right. This will be the basis for considerations about moves especially on the left half of the board, where several spots are still open. | |
Black's group in the upper right has six direct liberties ( In total, Black's group has seven liberties. This is barely enough to survive the Punishment Semeai. | |
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Capture Variation:
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White could also play at
Now, after White lost one tempo in the Main Semeai, the time has come for Black's push at the top.
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Please note that this might be necessary to ensure SGF editors to calculate the final score correct, when using (or being based on) area scoring (i.e. Chinese counting). | |
Compared to the superordinate variation ...
In total, White lost one point. White + 2 => White + 1 | |
///: Semeai Variation:
Again, Black is able to play the push at the top, after White lost one tempo in the Main Semeai by her connection at
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Compared to the superordinate variation ...
In total, White gained five points. Black + 4 => White + 1 | |