Variations of Our Solution (IIIb)
Tricking KataGo (Triple-Ko)
VAR (C) (A) (.2) (.2) (.2) (.3)
(Referenced by 222go) : ( 222gn) This move is favoured by KataGo (2020) e.g. with komi = 1, and it would have been no "real" mistake, if only White were to win the game. However, as it will turn out below, White will be unable to win the game after this connection, if Black does not make any follow-up mistake. | |
: (125 222ht ; A 222hu) Immediately descending to , instead, would be a mistake. Obviously, the idea of playing this move is triggered by wishful thinking on White's side. It is also too late to play Michael Redmond's kikashi in the bamboo joint. : (123 222hv ; B 222hw ; C 222hx ; D 222hy ; E 222hz) Blocking at , instead, is too reckless now. White's other defensive options (from to ) are just as ineffective. : : He must not capture White's stones in the corner, as he would have to invest an extra move to fullfil this task. White would win the Punishment Semeai. : | |
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Black must not play any reduction. | |
: Before the end of the game, White will connect at , forcing Black to play , in order to keep the upper left corner as a seki. | |
Capture Variation: Compared to the super²ordinate variation ...
In total, White lost three points. White + 3 => Jigo | |