: ( 226)
Black defends the upper left corner with this move. However, the situation is not as trivial now for White as it may look like at first sight.
: (A 244; B 245; C 250; D 251)
White takes the guzumi point, which perhaps is the most straightforward option for her. White's group on the upper edge will always get one more eye than Black's large group in the upper right, so Black is forced to continue with the Nakade Sequence on the left.
The nozoki of , instead, neutralises the effect of Black's forthcoming kikashi in the bamboo joint, and is also correct.
However, the "natural" looking move of , securing two eyes for White's top group, will lead to defeat.
If White wants to successfully capture Black's nakade stones, she must do so with a move at ( 841).
Carelessly capturing Black's left side with a move at - as we did in other parts of this book so far - is not correct, too. Black will return to the ko-fight, and win the game.
:
Michael Redmond's kikashi in the bamboo joint will not help here, ...
:
... because White answers with the solid connection.
:
Black must start the Main semeai.
:
We have reached the position before the mutual connection of opponent's liberties. Black's group in the top right has only 11 liberties (), so Black will suffer from the Punishment Semeai. White will win with ease.