Variations of Our Solution (II)
VAR
(C)
(B)
(Referenced by
As shown in another sub-variation of our solution ( We also re-investigated the consequences of Black's move at In 2014, we finished our theoretical analysis, whether Black could successfully use the three kikashi in the top left corner ( An exemplary application case can also be found earlier in this book ( |
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White follows the usual path, ensuring that her group on the left side cannot be captured by Black. She will not succeed if, instead, she immediately tries to bring her group on the upper edge to life, with a move at If White wanted to pre-empt Black from forcing her to start the forthcoming ko-semeai on the right side "early", she would have to insert the kikashi in the top left corner first, starting with the atari of |
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In the middle of 2013, when analysing the consequences of Michael Redmond's kikashi in the bamboo joint ( Another valid moment will arise later, when White's group on the upper edge is reduced to only one eye. We have adjusted the previous structure of this section, according to our newer findings, because we wanted to give the reader the opportunity to obtain a clear, and thorough, understanding of this complicated ko-fight. |
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However, after By playing at Black could also play the kikashi |
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For a very long period of time, we were quite sure that White could win unconditionally by pushing immediately with White can neither avoid the ko with moves at |
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(Referenced by Black must now create, and fight, the ko. He will lose if he tries to do without, e.g. continuing with a move at It is also too late now to close the top left corner, with a move at |
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White must prevent two eyes for Black now. We think that White would no longer be slightly ahead territorially, if she captured Black's five-stone-group on the left-hand edge, instead, so letting Black's group in the top right live. The window of opportunity for this option has closed. Detailed explanations about this very special semeai here can be found in a separate chapter ( |
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This throw-in creates another false eye for White, so Black gains one move, compared to the exchange of
Black must play here now to stop White playing at 85 on her own. |
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Black must prevent two eyes for White. He plays from the left, so White has no chance to get a larger eye. If Black plays more solidly at Cutting immediately at
We did not find any other sequence, with which we were able further to reduce White's liberties in this area in the centre of the upper edge. |
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White's block to the left is sufficient to win the "late" ko-semeai here. As we found in 2014, a move at 89, instead, would lead to an equivalent result. Quite surprisingly, White does not affect this sudden miai of 87 (= If Black wanted to enforce an "early" ko-semeai, he should have played Michael Redmond's kikashi of |
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White is reduced to one eye. |
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This move prevents another ko-shape. It is sente, containing the threat of White could get more shared liberties with playing at |
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Now is the latest moment that Black should play Michael Redmond's kikashi in the bamboo joint, if he wanted to build a larger eye in the centre. However, Black will get a similar result, if he does completely without this kikashi. |
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White is forced to answer locally, with the atari. This is also shown in the theory chapter as FLAG 5a ( Answering solidly at |
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Black erases the threat of a potential white eye. If he connected at Playing 93 at |
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(Referenced by This atari is the precondition for the following move at White could successfully start the ko on the right side "early", with a move at White could also do without these kikashi in the top left corner, which we had thought of as a kind of precautionary measure in the very beginning of our investigation of Joachim's Ko-Semeai. As we ultimately understood in 2014 (late, but not too late), there is really no need for White to play preparatory moves in the top left corner, in order to create potential for own ko-threats in this area. |
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White plays this kikashi now. Later in the game, a move at |
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Black could try to block at |
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White gives atari on the upper edge. She may also play sagari at |
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It makes no sense for Black to start a ko-fight here. |
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White pre-empts a further ko-shape in the centre, and allows Black to get a larger eye there. Please note that the exchange of White could also reduce the size of Black's eye, by playing at White may also think about playing the hane of |
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Black builds a larger eye for his group. We have chosen this move for technical reasons, with regard to potential ko-threats. If Black connected at 104, instead, he would lose the potential ko-threat of the atari at |
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As already mentioned above, a hane at 105, instead, does not benefit White in the case Black has got the larger eye in the centre ( |
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Had Black played the "early" Hanezeki Exchange of |
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This move reduces White's centre group to five effective liberties. From now on, both sides have various options for variations - most of which will result in a change in the order of moves only - but White will still be able to win the game. |
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White starts to fill-in her false eyes, so that Black cannot exploit their weaknesses for ko-threats, threatening oiotoshi. White could also start the ko, with a move at However, occupying another liberty of Black's group, instead, would be a technical mistake, even after filling-in one or both of White's false eyes. White would still win the game, but must resort to one of her own ko-threats in the top left corner ( |
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Black's group has eight effective liberties now. Black does not profit from occupying outside liberties of White's group. Playing on the outside, at As a matter of course, Black is unable to eliminate his weaknesses in the upper left corner with a move at |
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White might capture the hanezeki's tail with a move at Again, White should not occupy an outside liberty, forcing Black to connect the hanezeki's tail. |
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Black cannot connect the hanezeki's tail with a move at |
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(Referenced by
White captures the ko on the right side, so reducing the liberties of Black's group to the critical level of less than eight liberties. This moment - her centre group has five liberties left - seems to be the "optimal" one for White to start fighting the ko, because now the ko-fight will not be drawn unnecessarily protracted. As already mentioned above, it will not prove advantageous for White to occupy another direct liberty, for example at White would also have the "fake" Punishment Semeai available, which has been shown with |
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Black now has two options, but neither of these will be successful. Here, Black connects the hanezeki's tail, and so captures White's three stones, because his top right group has only seven liberties left. Otherwise, White would capture Black's centre group with a move at 117 herself, thereafter winning the Punishment Semeai ( Alternatively, Black could use his local ko-threat in the hanezeki, at |
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(Referenced by
This is the board position after White has played oki into Black's eye in the lower right. White's group has five liberties, three shared liberties ( Black's group in the lower right has five liberties, too, four direct liberties ( Black's group in the upper right has seven liberties, three shared liberties ( |
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Black's situation is hopeless. If he captures the ko at 120, instead, White will win the semeai with Black's group in the lower right, using the moves from |
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Here, Black continues by occupying liberties of White's group. Eventually, Black is unable to give atari with a move at Please note that White has five ko-moves ( | |